3DDS zbrush model
For 3DDS we
were asked to create a 3D sculpture, using the program “z brush” that had human
muscle anatomy. Before going about creating the sculpture we had to collect
reference images of human muscle. The reason this is important is, we cannot
try creating muscle from memory and assume it is right; reference is useful for
getting muscle proportions. For reference I collected images of people with low
body fat, I also collected a diagram of muscle anatomy in order to gain a
better understanding of how they are formed, another reason I got the diagram
is every muscle formation is genetically different, such as abdominal muscles
are either formed as a 4 pack, 6 pack or an 8 pack.
When I started, I try making the shoulder, chest and abs
muscles, without reference, it was only after looking at the reference
material, that I realised it was wrong and corrected it later.
Then I started on the front shoulder muscle using the brush
clay tube; I press alt to make the brush go inside the mesh, while drawing the
muscle in order to shape them. On a different layer, I pressed shift to smooth
it out, the result was the front muscle came out too big, which I had to
correct later.
I then started creating a block out of the neck muscle. By
looking at the muscle diagram, you can see the muscles form a v shape which
kind of stands out, by looking at the block out it doesn’t really look right.
Another part I blocked out was the clavicle bone which holds it. While doing
this I used the mirror tool so the block out would be symmetrical.
After finishing the neck and clavicle, I started on the
chest. The chest muscle on each side are not connected to each other, so I
decided to go into the mesh

Then I started drawing the way the chest muscles are formed,
in the way how their direction changes
Here it is smoothed out, but it still doesn’t look right.
I continue to drawing over it after I smoothed it, in order
to get the muscle right.
When I smooth it out, it finally started to look like the
muscles on a back
I then started to work on the spine by going in through the
back.
I then continued to smooth it out. I struggled with doing
the back as I couldn’t find a lot of images on the back.
Here is the ribs smoothed out from the side, they look okay.
I went to do the lower back muscles, looking at a reference photo;
they are actually quite similar to abs muscle except they don’t split off.
I
continued to shape the muscles, on the back in the block out, if you notice it
splits in the middle and they go diagonally in a 45 degree angle.
I then started to block out the triceps and elbow. The
triceps consist of 3 muscle group and have a triangular shape, hence the name
triceps.
Here it is smoothed out. This was something I went over
later, in order to make it look more real.
Here are the biceps smoothed out. This was another thing I
went back to later.
The side abs were really complication as they are all connected
and appear to overlap each other.
In this image the side abs aren’t correct. The reason is
they flow into each other; I struggled to get them overlap. Another reason why
they are wrong is they are not angled enough.
I started to go over them and also cut into them, in order
to separate them, this is where they started to improve in appearance.
This is the point where I started to become happy as they
finally started to look correct.
I started to block out the bottom, to make the model look
more correct.
I started to block out the lower abs, which, when a person
builds a lot of muscle becomes x shaped. I started to become pleased with my
structure because it started to look like an actual person.
I went back to the side abs, to make them more separate and
more slanted.
Here they are smoothed out, and this was a very lengthy
process, which took longer than any other part of the sculpture.
When
finsihing the side abs, I went back to the front ones, by looking at referencematerial
I realised they were wrong, and were too small and not correctly shaped.
I continue to add mass to the abs, so they would stand out, as
if the person has a very low body fat percentage.
Here is the front and side abs smooth out, this I thought
went very well.
I went back to the biceps to give them more shape and make
them more define.
I went back to the triceps to give them more shape and make
them more defined.
Here are the biceps smoothed out.
Here
the triceps are smoothed out.
Here is where I started to block out the legs, to get the
leg muscle.
I created a new layer and continued to block them out.
I processed to block out the legs,
Now finally I smooth out the back of the legs
Here is the sculpture from the front
Here it is from the back.
If I were to do this
again and what I learned
I thought this went well for a first try, I felt the legs didn’t
go the way I wanted them to, and this was mainly because I couldn’t find many
leg reference material, especially the back. I also found it hard to use Z
brush as I have never used it before. By doing this I learned a lot about the
human body, the way it formed and its proportions. If I were to do this again I
would study the human body more and I would find it easier as I learned a lot
of about z brush.



















































